Before I reply, I want to make it clear that I appreciate that you are actually going through the thread and reading what people had to say and responding to it legitimately. This doesn't happen as often as you would think.
I know this was a response to Lego, but I thought it was worth mentioning that Rad was not the biggest threat on our battle for the top. His team and himself came on sparingly and never participated in fights. In fact, our biggest setback was due to one of our own friends that turned on us and used an exploit that we discovered against us. Callahan had a good fighting force behind his team before he was killed a few times and finally lost motivation after being pulled out of spawn with a rod from another player. Gordo's team was also a big threat due to having multiple teammates, good gear, and will to fight. What prolonged my team the most was actually Pixel and Legolover during the first half of the season. At the time, they were one of the only people with a fullmap tracker and my team had to wait over 48 hours at one point just to be able to use ANY warp to store our materials and access enchanting. It wasn't until way later on that we actually became allies and starting working together. Pixel actually killed me at ~54k Score which was the highest of my team at one time, which was a HUGE setback. For the first few weeks of playing, my team constantly farmed artifacts and killed each other on purpose to make it seem like our highest scores were very low and that we had a almost non-exsistant supply of Rupees. This is why it wasn't until sometime after you came back that it seemed like my team made such a huge leap, but in fact it just took massive amounts of patience and farming.
Much like your previous comment, that statement by me was not for the post overall. Your entire post was most definitely not negative, but the sections that I quoted snippets from could have certainly been worded with less malice. By no means do I think you made this post entirely to make my team or Lego look bad, but for specific sections it feels that way. When I first read the post yesterday when I was at Clo's house I actually commented on how I agreed with a lot of what you said and I appreciated the effort you put into making your post.
This was because you were actually good at getting away unlike some other players, which as you mentioned, I commented on several times. I know I for sure learned some tactics from you as well as others. As you said, 1vX is usually never worth it so there's not shame in running if it guarantees your survival. If put in a situation similar, I would do the same thing.
I agree that if any force on the server were to get too strong and players felt that they couldn't compete with it, it would hurt the community. However, in the beginning of the season my team was on the other end. In our case we waited and prepared for the best time to take down the teams that were way more powerful than us. If a strong rival team were to arise Season 2 and completely reset us, we would try harder than ever to return the favor, because that is our mindset. We can not control the mindsets of other players against us who may feel like it is not possible to bounce back after having everything taken from them. I also understand that limited time is also a factor, but my team's score has honestly not greatly increased since the halfway point around the first week of July. We waited and hoped for other teams to take us down because it was fun and exciting for everyone, but after awhile people just started leaving and it was sad for us as well.
By outplayed and others not coming prepared I'm referring to the gear players carry, the times that they mine, when they teleport and who to be weary of. Many players underestimated us in the beginning because of how we acted, which was a good thing that people thought we were powerless. This allowed us plenty of time to build up materials, create bases and set warps before we actually started going for score. I will not deny that collectively we actually put in a stupid amount of hours playing this server, but we did it so that we could try to win. We actually played towards the end of Mistborn, before money was ever a factor, due to the uniqueness of the server, we really liked the main premise. That's why, like you, I was sad to see the server slowly deteriorate. However, many of the players we killed or raided could have avoided us by being more prepared. As Lego mentioned previously, Rad's main base was situated directly West of spawn, which makes it a huge target for many players to want to take over. For others, we found their bases through our tracker, or other players helping us track them at the same time. This is avoidable by not using warps when players you may think have access to a tracker are online. I made sure that myself and my team never used any warps while players we knew had trackers were online, unless we were intentionally trying to be found at a certain location. This is immensely time-consuming, but that's what my team did and continues to do to avoid being tracked. In the circumstances that we killed some high scoring players, the actions they took and the items they brought could have been the difference between life and death. You were a perfect example of this, escaping from a 1v4 fight. You knew to bring obsidian and how to use it to get away. Others were not like you and did not always carry items in case of an attack. In the thread that Rad posted, I talked about several actions he could have taken to avoid being killed by us, but it all boiled down to him not seeing my team as a threat. There were several times when Gordo has multiple members of his team online with just myself and not ever would I mine spawn alone, knowing full well that I would probably be attacked. My team knew what items to keep on the mat all times and different tactics for escaping and chasing, which we used to make fights or raids end in our favor. Cycrex was actually one of the only people on the server capitalized on attacking me while I was mining solo. If I had not known how to escape or brought the proper items, I very well could have been killed. It was excursions like this and the first time our original base was found by Pixel / Rad / Neku that we learned from our mistakes and sought to grow stronger.
I read your post several times before I responded, but now I have a better idea by what you mean of the cancer of MCRPG. It's not my team specifically that is the cause for MCRPG losing players, but in general an unopposable force that discourages others from feeling they can recuperate or start from scratch to compete with them. In this case it happens to be my team that is that force, so I can see what you meant, assuming I'm seeing this the same way you are. Hopefully you can understand why I felt attacked, because I felt myself and my team had contributed a lot to the server, aside from the competition, and it was unfair to refer to us as such. As for the competition, in the beginning other teams were much more powerful than we were so we did have to fight our way to the top. As you stated before, you were not on for a long period of time. Nobody can expect you to know what happened during that time, but I assure you there were several teams during then that were also going for score or wanted and still want us dead. If some of those players were to return next Season (as of now I know several that are) I assure you that you will have no problem organizing an enemy faction to go against us, which I am totally for.